CGAsset¶
Inheritance Diagram for CGAsset
- class grill.names.CGAsset(*args, sep='-', **kwargs)[source]¶
Inherited by:
grill.names.CGAssetFile
Elemental resources that, when composed, generate the entities that bring an idea to a tangible product through their life cycles (e.g. a character, a film, a videogame).
Token
Pattern
Default
Description
code
\w+
demo
Highest classification level to identify contributions that relate to each other (e.g. by ‘project name’).
media
\w+
3d
Classification that identifies what ‘digital environment’ contributions operate in (e.g. ‘film’, ‘vr’, ‘ar’).
kingdom
\w+
abc
Collection of contributions of the same data type (e.g. ‘audio’, ‘video’).
cluster
\w+
entity
Organizational level grouping contributions by higher level ‘meaning’ (e.g. ‘city’, ‘character’, ‘album’).
area
\w+
rnd
Contributions sharing same workflows of a pipeline (e.g. ‘edit’, ‘lookdev’, ‘set_dressing’).
stream
\w+
main
Stream where the contribution is being worked on (e.g. ‘wip’, ‘test’).
item
\w+
atom
Atomic unit that makes sense on its own from its contributions (e.g. ‘hero’, ‘song01’, ‘chapter_A’).
step
\w+
lead
Inner process of the current area during the life cycle of a contribution (e.g. ‘cleanup’, ‘blocking’).
variant
\w+
base
Variation expressing a different intent of the current item (e.g. ‘wet’, ‘optionB’, ‘grayscale’).
part
\w+
whole
Partition of the current variation/item (e.g. ‘arm’ from a body, ‘left_channel’ from an audio track).